Sunday, May 25, 2014

How To Survive College On Your Own in 10 Steps

Everyone is going to have a different college experience: some study until they have ulcers, some party hard and don't know where they are when they wake up, and some just easily cruise by without doing much. College is a time where most young adults get to experience the world for the very first time without their parents, but also get a slap in the face with reality when they run into things like tuition, parking, and loans.

My college years consisted of this: waking up at 3:00 AM to be at work by 3:45 AM (work was only 2 miles away). Worked till 8:00 AM, drove home, changed my clothes, grabbed my homework, got on my bike and rode to the campus (only 1 mile away). Depending on the day of the week, was in class till 3 or 4:00. After class, I biked home, grabbed dinner, checked email, did homework. At 6:30 PM, I was out the door and on my way to rehearsal for the latest play I was cast in because I was a theatre major. During times when I was not onstage I was doing more homework or studying for tests. By the time I got home, it was usually around 10:00 PM. I'd usually be in bed unless I still had homework to do.

So with a crazy schedule like that, I had to come up with some strategies to not only get everything done, but just plain survive. Every major will have different demands and requirements, so depending on what your field of study is, you'll need to adjust accordingly. However, there are certain tactics that do help, no matter what your major is. If you are a new student, take these tips to heart. They WILL help.

Lesson #1 I cannot emphasize this more: GET A DAY PLANNER.

A day planner will make your life so much simpler. It can be large, it can be pocket sized, it can be an app on your phone. I would suggest a notebook though because writing things in regards to typing often solidifies your notes much better. Don't use Google Calendar, as good as it is. That would be more suited for your breaks than school.

The reason why using a day planner does wonders is because you can keep track of your classes, study time, lab time, deadlines, holidays, work time, free time...keep track of it all. To some, this may seem like a no-brainer. To others, it's a concept that isn't often considered. Now, using one will probably make your life seem pretty full, but that's what college is all about: focus.

You make time for work, you make time for school, and you make time to do something outside of those two venues so you stay sane. When you can see that precious free time in your schedule, you can plan for something fun and/or spontaneous. But you need to know when and where you can take it. When you are able to organize your crazy schedule, it doesn't seem quite as crazy. It gives you an outline to follow so that you don't have to freak out over what comes next.

Lesson #2: Meal planning

Food is often another problem of students. Heard of the freshman 15? It's not a myth. However, it didn't happen to me (it happened after I got a full time job. Grrrr....) because I was physically active, and I planned for my meals. Without parents to cook for you, students have to resort to take out or making dinner. However, if you took a look at my schedule above, you'd wonder where anyone would have time to actually cook something. Well, I made it happen!

First, I had my schedule planned. Normally, I would have Saturdays and Sundays that I could make time to cook or put a meal together (Friday afternoons were sometimes an option too). What I would do is make a family sized recipe, such as low-calorie macaroni and cheese with ham, chicken and rice stir fry, deli sandwiches, chicken noodle soup, take-and-bake pizza...you get the idea. By making a family size for one person, you are set for at least 4-6 days. Most meals, if you use the right ingredients and pack them correctly, can last you up to 7 days without spoiling. If you pick healthier options, such as sandwiches with side salads, you can avoid the freshman 15. It saves you time, and it saves you cash.

Takeout every night can cost you more than $10 a day if you get a meal, drink, and leave a tip; and doing this 7 days a week can be well over $70 per week. Chicken noodle soup (if you're going homemade) can cost you only $20 for the ingredients if you shop at the right markets; and if you make a big enough pot's worth, you can have a 2 week's supply and put half in the freezer for the next week. Crock pot aka slow cookers can also get some really awesome stews going for you too! Granted, you may be sick of your meal after a few days, but you're saving a minimum of $50 there. Every buck counts in college.

Lesson #3: Napping

Never, ever underestimate the power of naps. You're probably going to be pulling all nighters downing gallons of coffee to finish that term paper or study for that mid-term. The fact is, you're going to lose sleep. But if you find out that one of your classes is cancelled and you need to catch up on that sleep, then do it!

Power naps of about 20-30 minutes even help. If you sleep over 2 hours, you'll usually wind up being drowsy for the rest of the day, so don't over-indulge. Trust me, if your brain doesn't function, you're only going to get frustrated, and it's difficult to concentrate when you're battling drowsiness and aggravation at the same time. Listen to your body, set an alarm, and take the nap when and where you need it.

Lesson #4: Parking and public transportation

If you are lucky enough, try to find a residence within 5 miles of the campus. College parking is a total ripoff. In California alone, a one day pass at a state university averages about $6. There are also never enough spaces unless you come extra early, and if you come too late you have to maneuver around the "no parking" streets until you find a space just barely able to hold you without hitting another vehicle or edging past the boundary line of a fire hydrant. The seasonal parking permits are also a ripoff. If you're commuting to get to school, then good for you, but always remember to come extra early to make sure you get a decent parking spot.

When living within a 5 mile radius of the campus, it's usually best to use public transportation. Most colleges, when you get the student ID and sticker/sleeve for the current semester, will offer you free usage of city and county buses; and if they are in your area, railways. You will still have to get up early and have to deal with the characters on the bus, but it saves cash and allows you a little extra time for sleep. There is also the physical option. I was lucky to live 1 mile from my college, so I could walk or ride my bike. I usually opted for the bike because it was quicker.

Bikes are very reliable and you can pretty much park them anywhere, plus you can usually ride them through the campus, and they save you on the gas from having to orbit the parking lot several times. Some colleges even have bike parking lots! Just make sure to invest in a decent lock, because some horrible people out there get a kick from stealing them. And, if you plan on riding your bike in the rain, make sure the bike has mudflaps and you have a slicker. It's pretty miserable to walk around on campus in wet jeans!

Lesson #5: Your Health

The movies will usually portray the college life with lots of parties with beer fountains and strangers making out (at the very least). Well, the people who indulge that stuff on a regular basis during the semester normally don't do well in college. It's a sad fact. Too much alcohol, drugs and partying can cause sleeping problems to start, then begin to take different physical affects based on your tolerance or lack thereof. It's best to avoid these things, especially when you're trying to focus. College is tough, and it only gets tougher if you throw substances into your body that won't do you any good except lose control. Hangovers and withdrawals can drain you both physically and mentally. And getting friendly with that cute guy or girl you just met? Give it some time. I kid you not when I tell you this: almost every case of mono happens in college. Know how I found that out? I got it that way.

In my defense, I got mono from my boyfriend, and he and I dated a while before we became serious. I had to visit the clinic on site to see what was wrong, and the doctor told me that most cases of mono happen for new college students. Which brings me to another topic: the clinic. In addition to mono, while I was in college, I also suffered from a pulled ligament, a double ear infection, bronchitis, and a relapse of asthma. Going to a private practice or local physician for these types of ailments and having to get medications afterward is detrimental to your wallet. Most students are aware of the on campus clinic, but many don't use it! Regular visits are usually for free, and if you need a prescription, the pharmacy usually provides them for a discounted price. If you're feeling sick, just check in at the clinic. That's what it's there for!

Lesson #6: Faking it

Before we continue: I only ever lied once to get out of a class workshop, but I never played hooky, and I only ever called in sick if I was too sick to ride the bus. It was very rare. This bullet is not about faking ailments to get out of class. This one is about BSing. When you're in college, you will need to adopt a lot of tactics to deal with your different professors. Not one of them teaches or grades the same way. You will need to focus on their styles, subjects that get repeated (that's a big sign that it'll wind up on an exam), and what resources your instructor tells you to use. One thing only ever seems to work with every professor: faking when you have to.

First off, never use Wikipedia unless a teacher tells you that they don't care if you do. Using it for references, however, is perfectly doable. Wikipedia always lists its references at the bottom of the page, and you can check those pages for the information you need. And never plagiarize. That's just tacky.

Another tactic that I developed came from an old Nickelodeon TV show called Roundhouse, a teen's sketch comedy show from the 90s. One particular sketch included a kid who is doing an ad for a book of made up words so long that "your teacher won't admit she doesn't know them." That book may not exist, but we do have access to the next best thing: the thesaurus! It's filled with plenty of multi-syllable words that have 12+ letters in them. The longer the word, the better. Just make sure that when you use them you space them out. Too many in one paragraph will totally expose you. If your paper is lacking, or you want to give it more pizzazz, just consult your friend the thesaurus. It will definitely help, and you'll probably get noted on creativity. I certainly got a few!

Lesson #7: Thrift and dollar stores

Odds are you're going to want a new wardrobe when you get into college, but clothes are so darn expensive these days! A good alternative is to find thrift stores in your area. Most of the time, these stores have the best prices around and clothes in all shapes and sizes. Some stores even hold great sales, making the already low prices cheaper! The downside is that if you find a cute outfit that isn't in your size, there probably isn't another in a different size. And never buy underwear from a thrift store, that's one amenity you should totally spend full price on!

Also make sure to locate any and all dollar stores in your area. Most people aren't aware of this, but dollar stores have the most basic items that most other stores overcharge you for. Items like dryer sheets, dish washing liquid, coffee filters, feather dusters, brooms, trash liners, and other such everyday items are there for a buck each! You can also purchase other cooking items like flour and sugar in small sizes if you're planning on baking in small portions.

Be also aware if the city you're in has any major factories, like Sara Lee or other baking companies. Sometimes they will have "baking thrift shops" where they will sell perfectly fine baked items that came out in the wrong amount, the wrong size, got squished, or other reason that wasn't unhygienic. You can save a ton of cash if one of these thrift stores are around.

Lesson #8: Roommates and living arrangements

There are 3 housing options for college: live with your parents, get into the dorms, or move in with someone. Dorm life is usually promoted as best, but that also adds to your tuition and makes it more expensive to live on campus. Granted, you can go home anytime, and don't have to worry about parking, but lack of privacy and, in some cases, space can be a pressure hazard when you're trying to study. You also have to move out immediately after finals, so you have to work out a schedule to study and pack.

Off campus housing can have the same problems, but you can often find better rental and utility rates when it's not part of the overcharging university system. Finding the right roommates is important too. Some campuses have off campus housing websites that you can use to find roommates or housing. Housing websites are also available, as well as Craigslist, but beware of scammers who try to guilt trip you into getting housing in two weeks while their "uncle" sends you a money order!

When you do find the optimal situation, make sure to take time to discuss with your roommate(s) how to contribute to the monthly utility bills, when rent is due, and who takes care of what chores. In my rooming experience, good roommates worked out a system where chores were divided evenly amongst everyone, and switched up every few months to make sure we didn't get bored doing the same ones over and over. Certain etiquette was enforced too, such as notifying the other roommate(s) if company was coming, what work hours would be if we had crazy early or late shifts, and if I had to ask another roommate to spot me on a utility bill because I was short.

Good repoir with your roommate(s) is essential to your mental and psychological health. If you have a bad relationship with anyone you're living with, do your best to make it work. Even if the problem is with the other roommate, keep trying. It doesn't always work out, but if you're making the effort, it's less of a burden on your shoulders.

Lesson #9: Scholarships and grants

This kind of story is rarely heard, which is why I'm telling it to you now: I made it through college on grants alone. I didn't do any loans, I didn't come from a rich family, and I didn't sell any internal organs. All I did was apply at FAFSA during tax season. I qualified for several thousand dollars worth of grants each year, and had enough cash left over for me after I graduated to use at a local junior college to take 2 classes that weren't offered at my university. Guys, if I can do it, SO CAN YOU!!!!!!

What was the trick besides filing every year? Keeping my grades up. All of the points I have made above kept my qualifications up to not only keep the cash in my pocket, but get me into several honors societies. It may seem like overachieving, but seriously guys, IT IS WORTH IT. So many students graduate owing tens of thousands of dollars after they toss that graduation cap into the air. I'm not one of those people! And you shouldn't be either!

If you don't qualify, talk to your department heads and school counselors. They are there to guide you in the right direction, so talk to them! If you don't qualify on FAFSA, they can tell you where else you can apply that is geared toward your field of study. Exercise every option you have available with student financial aid before taking out a loan. Loans are easy to get but difficult to get out of. Besides, you don't know if you'll find yourself homeless and couch hopping 2 years later and not be able to make your payments. Avoid that fate at all costs!

And finally, lesson #10: HAVE FUN!

As I've said before, the college experience is the first time a student is away from home. Instead of partying the whole time (a party here and there is fine, just don't overdo it), look into other social events! There are always clubs, communities and societies recruiting on the first week of school for new members. Go ahead and join one! Get involved with a multi-cultural group to learn more about your fellow students from other countries! Check out the movie nights! Support the arts and see a play on campus or visit a photography exhibit! Get involved in volunteer work!

There are so many options open to you, and the sky's the limit! Own your college experience and walk away with a diploma and a sense of accomplishment in everything that you did, regardless whether or not you have loans to pay off. Learn to be an individual and make the most of your time. This is the beginning of your life, so start it off right!

Good luck!

Sunday, April 6, 2014

A Free to Play Player's Guide to Middle Earth

I am one of the low in number women out there who enjoys online gaming. Due to my current financial state, and the fact that I don't always know when I will have free time, I play Lord of the Rings Online. The game is free to play, although you are only allowed access to 4 areas of the game before you have to pay with Turbine Points to access other areas. This blog is going to focus on the fastest and easiest ways to earn Turbine Points, and what to expect if you're a new player.

Having played this game for over 3 years now, I have unlocked most of the game with the Turbine Points, or TPs, as they are called by the players. To earn these points, you have 2 options: you can either go online or to your local gaming store and purchase them in bundles from 500-2000 points, or you can take the slower way and earn them yourself. I did the latter and have unlocked almost every available area, plus a few other bonuses on the side. What I have done to do this takes a lot of time, but I found several ways to earn points that will not take as much time.

The way that points are earned is by deeds. 98% of these deeds immediately pop up to you once they are available. The other 2% are hidden so that you don't earn them unless you find them, such as hidden dungeons or falling down a great big well in Moria (yes, you earn points for that, even though you usually die in the process). The deeds that you can earn are primarily in these categories:

Quests - by completing a certain amount of quests, you are awarded a minimum of 5 TPs. These quest deeds are done in introduction, advanced, and final. Each completion provides and extra 5-10 TPs for which level you finish.

Kills - the amount of mobs you kill. For example, if you kill 30 orcs, you earn 5 TPs. After that deed is completed, you then are given the option to kill double that amounts for 10 TPs. Every area, depending on the level, will have varying numbers that you will have to kill. Depending on which race you select to play, each one will have you as the "enmity of" a certain mob, such as they orcs. By slaying a larger number of these mobs, you will not only earn more TPs, but you also unlock specific racial traits that boost your character. There are also deeds for slaying mob bosses.

Areas - each region of Middle Earth has specific areas you can find. Some of them follow the Fellowship from the books, some are battlefields, some are mob bases, some are places in the wild, and many are ruins. There are other types of areas to locate, but most fall under those categories. All you need to do is find every area in your deed log and you earn 5-10 TPs. Some of these areas, however, will not show up as an attainable deed unless you find it first. In the area of Enedwaith, there is a hidden fishing hole (which also has 2 lootable items there, so checking every few minutes gets you at least a good handful of change and maybe some good crafting items too). When you find it, your deed log automatically pops up, telling you that it has been completed and you have earned 5 TPs. Unless you look it up on the main site, you would not know about this deed.

Specific Items and Drops - in certain areas, usually in dungeons and other fellowship/group instances, the mobs will drop items like old weapons, plans of war, pages of old books and other unique items. When you collect all, you will earn TPs. There are others, like finding objects in specific areas. For example, in the Old Forest, there are 8 flowers that you can locate. By using each flower that you find, you complete the deed and are then automatically awarded the points. These types of deeds are most prevalent in the fellowship instances. The other item drops are items that, when used, earn you anywhere from 30-700 rep points with that faction. You can also craft reputation items, but each craft only benefits one faction.

Reputation - your reputation with the Free Peoples of Middle Earth is one of the best ways to earn TPs. With most peoples, you start at a neutral reputation. As you complete quests for these factions, or locate items that give you rep with that specific group of people, you earn TPs. When neutral changes to acquaintance, you earn 5 TPs. When acquaintance changes to friend, you earn 10. When friend changes to ally, you earn 15. And finally, when you reach the final stage of kindred, you earn 20 TPs. This particular deed, however, does also offer better deeds in the process. If you are able to reach the kindred status of every faction in Eriador, you wind up earning 50 TPs. This is the highest attainable amount of TPs that can be earned, and can usually only be completed after level 65.

Tasks - certain drops from mobs, such as weapons or animal furs, can earn you both reputation and deeds. By turning in 10 of an item, like a broken dagger, you earn 300 reputation with the faction in that area (warning: not all task boards offer rep). You are limited to 5 tasks a day, but every time you reach another 100, you earn 5 TPs, plus an additional task slot. You can have up to 15 task slots. However, if you level up too fast in the area you are in, the tasks will no longer be available, as they are only open to a certain level span.

The Epic Storyline - the storyline is, in my opinion, the most unique part of the game. It shows players what has been going on since the Fellowship left with the ring, and what you can do to protect Middle Earth, as well as interacting with the Fellowship at certain points. The epic storyline is currently divided into 3 volumes, each containing many book quests. When you finish half of each volume, you earn a minimum of 10 TPs. The storylines, though they take a while to complete, do keep you engrossed the entire time.

So those are the primary ways to complete deeds and earn TPs. Now, how to complete enough to make the game workable?

Believe it or not, the fastest way to earn a buttload of TPs is within the first 20 levels. When starting a new character, you are instantly thrown into the middle of the epic storyline. Once you complete that first part, your character starts out in either Bree-land, Ered Luin, or the Shire. If you choose the race of men, starting out in Bree-land will not do you much good, and I'll get to that reason in a minute.

The best area to start your character out at is Ered Luin. The reason for this is the fact that both elves and dwarves have quests in this area. Since there are two races, there are double the race deeds available. If you use the deed accelerator that you get at level 14 in the right area, you can easily complete all the slayer deeds and earn over 100 TPs in 3-4 hours. What also makes it so convenient is the fact that, despite there being two separate starting points, it is a small area. With the different regions closer together, you do not have to worry about trips that are too long to get from one quest to another. You don't even have to specifically be an elf or dwarf to start there. If you choose to be a man/woman or hobbit, you can complete the intro story and then zip over to Bree or Michel Delving and ride a horse that will take you instantly to either Thorin's Hall or Celondim.

If you choose to play your character in the Shire or Bree-land, that is your choice. However, both of these lands are enormous, and it makes covering territory a longer process, especially if you use your rental mount right away. There is also the fact the Bree-land isn't like Ered Luin or the Shire, in which both areas are for levels 1-15. Bree-land is for levels 1-22. At level 15 for Ered Luin and the Shire, you then transfer to Bree-land where you can start the quest deeds and earn more TPs. By starting in Bree-land, you knock out the quest deeds right away, thereby robbing you of over 100 TPs that you could have earned. Ultimately, it's your choice, as the epic storyline for the race of men is particularly fun, and the quests they have there are fun and pretty intense (LOTS of spiders!). But if you're out to harvest TPs, do not start in Bree-land.

Here is a more thorough synopsis of the free areas:

Ered Luin - area furthest west in Middle Earth, for levels 1-15; starting points for elves at Celondim and dwarves at Thorin's Hall. This area has more location deeds to compensate for having 2 races start here. There is also the Sarnur dungeon for minimum level 45 to return to for rep with Thorin's Hall. There are no reputation item drops outside of Sarnur, and there is only one task board, which is located at Gondamon and provides rep for Thorin's Hall. The dwarf quests will earn you rep with Thorin's Hall, but the elf quests will not earn rep with anyone. Being a smaller area, all of the quests and deeds in this area can be completed within 3-5 hours if you have that amount of free time and use the 24 hour rental steed.

The Shire - east of Ered Luin, west of Bree-land, for levels 5-15, starting point for hobbits. This area covers a lot of ground, and if you complete all the quests, you will be well past level 15 when you finally have to transfer to Bree-land. There are no rep item drops, but you can earn gift mathoms by completing certain quests which will earn you rep with the Mathom Society . There is only one task board located in Hobbiton, and this area is usually a hub of holiday activity when there are festivals going on. If you are out to earn rep right away, the Shire also offers quests that earn rep with the Mathom Society. After completing every quest, you are usually a high ranking acquaintance or friend by the time you go to Bree-land. There is also an unconfirmed rumor that the daily Hobbit presents that you get once a day tend to be better if you finish every Shire quest.

Bree-land - east of the Shire, for levels 1-22, starting point for men and women. The eastern portion of this area is for levels 1-15, while the rest of the area is for levels 16-22. This area provides the dungeons of the Great Barrows. There is one task board in Bree-town, which earns you rep with the Men of Bree. There are rep item drops for both the Men of Bree and Mathom Society, but they are only found in tombs in the Barrow-Downs. In a small area near the Henstader Farm, there are a few quests that earn rep with Thorin's Hall. The northern and southern portions of the Barrow Downs, as well as the Old Forest, are specific regions of Bree-land that hold their own extra deeds, but are rather difficult to do solo. It is usually more logical to start your character off in Ered Luin or the Shire in order to gain more TPs with deeds, as the deeds in this area know no levels. There is also the area of Ost Alagos, which is for a minimum level of 55 and is a little too close to the level 15 area. Be careful venturing too far east!

Lone Lands - east of Bree-land, for levels 22-30, and includes the Garth Agarwen dungeons and the Inn at the Forsaken Instance (which is not free, you need to unlock it). This area provides reputation for the Eglain and Thorin's Hall. There are no item drops in this area (with the exception of mathoms in the Garth Agarwen dungeons), but there are 2 task boards, and there is a reward vendor in Ost Guruth that will offer you crafting quests which will award you with 700 rep points for every crafted item you turn in. Reaching kindred status with the Eglain provides you with an instant guide to Ost Guruth for you to transport to that location. This guide will come in handy if you are not an elf, warden or a hunter (more info on this towards the bottom).

After completing the Lone Lands quests, you will need to start unlocking the other areas of the game to upgrade your character. Your choice of area should be one that will better advance your character in both experience and reputation.

Here is a list of areas that you will need to unlock:

Eriador

North Downs - north of Bree-land, offers quests for levels 20-35, and includes the Fornost dungeons for levels 41+. This area provides reputation for the Men of Bree, Thorin's Hall and the Rangers of Esteldin. There are 4 task boards, and only 2 of them offer rep and each one has rep for a different faction. However, the quests and task boards alone for the Rangers will not earn you enough rep to become kindred. Reputation items are found in the battleground of Dol Dinen or in the minimum level 40 region Angmar to the North, but you will need a fellowship to survive either one. Fornost also offers plenty of rep with the Rangers, but only one level of the dungeon comes with the quest pack, and you will need to unlock the other levels individually. There is also the Stoneheight dungeon, but that is only accessible through the level 65 "In Their Absence" storyline.

Evendim - north of the Shire, offers quests for levels 30-40, and includes the Tomb of Elendil and Anuminas dungeons. This area provides reputation for the Mathom Society and the Wardens of Anuminas. The Mathom society has both quests and rep item drops in this area, but their drops can also be found throughout most of Eriador. There are 3 task boards, but only 2 provide rep, and each one of those is for a different faction. The Wardens of Anuminas are probably the easiest to become kindred with due to the prevalent item drops in this area. It is common to become kindred with them before reaching level 38. The downside is the giant Lake Nenuial that takes forever to swim if you're not a paying VIP who gets swift travel for free, hence this area's nickname of "Everswim." There is also the level 65 dungeon of the Northcotton Farm, which begins the "In Their Absence" storyline.

Trollshaws - east of the Lone-Lands, offers quests for levels 30-45 with no major dungeons, but almost half the area has only elite mobs. This area provides reputation for Thorin's Hall and the Elves of Rivendell, has rep drop items for the Mathom Society and the Elves of Rivendell, and there are 3 task boards. Like the Rangers of Esteldin, the quests alone are not enough to earn kindred reputation and you will need to rely on the item drops for rep. Only 2 types of mobs offer the drops in the area, and this area has relatively fewer quests than other areas. There is only the one dungeon of the Lost Temple, but it can only be accessed through the "In Their Absence" storyline. Since there aren't any open dungeons, there are many areas with mobs that are all elite bosses which you cannot complete on your own. Also, the trip to Rivendell is a major pain in the behind to find. There is a way to get there without the trip by speaking with Gandalf in the Prancing Pony back in Bree-land after you complete the skirmish training. He will automatically transport you there when you accept his quest to learn about the Erebor skirmishes (which you will need to unlock separately).

Misty Mountains - north of the Trollshaws, offers quests for levels 38-50, and includes the 12-person Helegrod dungeons and Goblin-Town. This area provides quest and task reputation for Thorin's Hall, but the rep drops found in Goblin-Town and outside Helegrod provide rep for Rivendell. There are two tasks boards, and while you can earn the rep for Thorin's Hall here, a better area would be Sarnur, mentioned in the blurb about Ered Luin. There is also only one area you can travel to if you're a VIP. Travel time takes long, and there are lots of mobs in the way; not the least of which is the semi-rare elite master dragon, Kindle-maw, who tends to pop up at inopportune times right in the one path that will take you from the western area to the eastern and bake you if you get too close. There are also only a little over 70 quests available in the pack.

Eregion - south of the Trollshaws, offers quests for levels 45-50, and includes the Tham Mirdain dungeons, plus the Walls of Moria instance to start volume 2 of the epic storyline. This area offers no rep for any faction in the quests, tasks or drops (except maybe a mathom here and there), although there are 3 task boards. The only way to earn rep is by completing the slayer and area deeds, which will earn you 700 rep with Rivendell each time you complete one. Tham Mirdain has fun dungeons, and those deeds will earn you Rivendell rep as well. The main bonus to this area is with the crafting materials. If your crafting options including farming, prospecting or woodworking, you will find tons of those materials around here, plus plenty of animals to get hides from if you are into leather working.

Forochel - north of Evendim, offers quests for levels 44-50 with no major dungeons, but several public battlegrounds. This area provides reputation for the Lossoth of Forochel and Thorin's Hall. However, when you start with the Lossoth, instead of starting at neutral standing with them as you start with everyone else, you start as an outsider and have to work your way to neutral before earning TPs as an acquaintance. The rep items for the Lossoth are prevalent in the mobs, but the Thorin's Hall quests and rep items are solely in the Zigilgund cave. The downside in this area is, again, a giant lake. Unlike Lake Nenuial in Evendim, the Bay of Forochel will freeze your tush off if you try to swim it and will eventually kill you if you don't get out. Travel works out better for VIPs due to the size of this area. There is also the closed, hidden dungeon of Sari-Surma for players doing the "In Their Absence" storyline.

Angmar - north of the North Downs, offers quests for levels 40-52 with a ton of dungeons; the Carn Dum dungeons are the most popular. This enormous area provides reputation for the Council of the North and the Eldgang. There are also rep drops for the the Rangers of Esteldin and the Mathom Society. This area is filled with over 200 quests, both individual and dungeon. Like the Trollshaws, there are also many areas that are filled with elite mobs that you cannot complete on your own. This area also has 4 different task boards for your to turn in your daily tasks. One of the perks to this area is if you find yourself in the level 50-52 zone near the Circle of Despair, there is the possibility that you can loot a legendary weapon that you can stash before completing the quest that teaches you how to equip and use them. Even if the item isn't usable by your class, you can deconstruct it for the relics to add to your own weapon. The Eldgang are furthest east and there is no way you can make it to their camp on your own unless someone summons you or you can sneak in with your stealth skill. All the quests there match you with elite masters, so you will need a fellowship to earn anything in that area.

Enedwaith - south of Eregion, for levels 65-70, with the 12-player Ost Dunhoth raid. This area provides quest rep only for the Grey Company and Algraig. Since there are no rep item drops or task boards in this area, you need to complete every quest to get yourself to at least ally status. There are, however, several repeatable quests that will provide a decent amount of reputation, but you can only do them once every 6 or so hours. When kindred with Algraig, you can purchase a guide to Lhanuch, which will prove useful. There are also several hidden deeds and quests in this area that can be a little tricky to find. Ost Dunhoth is an open dungeon, but is also the final chapter for the "In Their Absence" storyline.

Dunland - south of Enedwaith, for levels 65-70, also includes Isengard and the Gap of Rohan. The dungeons in this area are completely separate from the quest pack. This area provides reputation for the Men of Dunland and Theodred's Riders. Like Enedwaith, there are no rep item drops, but there are some task boards and repeatable quests. The downside to the task boards is that, if you follow volume 2 of the epic storyline, you may be well past the maximum level for the task boards by the time you get here and you won't be able to turn in anything. Dunland is unlike the other areas in Eriador, where there are different areas that offer only 1 level of quest deeds to complete; however, if you complete them in every area of Dunland, you earn 10 TPs. This area is also unique, as some of the quests offer multiple outcomes based on a choice you have make, or by the number of quests you completed in that specific region. Guides to the main city of Galtrev are purchasable by players who make kindred status with the Men of Dunland.


Rhovanion

Moria - east of Eregion, offers quests for levels 50-60, which has many dungeons, although only the Grand Stair and Filikul are included in the main quest pack. The other dungeons, which also include a ton of deeds and awesome rewards, are completely separate; but when purchased, will throw in the 2 advanced classes of Rune Keeper and Warden (which is cheaper than getting each separately), plus two additional character slots per server. The factions to gain rep with are the Iron Garrison Minors and Iron Garrison Guards, and there are drops everywhere. You can become kindred to both these factions as easily as the Wardens of Anuminas. Moria, as mentioned above with Dunland, has several different areas that only offer 1 level of quests deeds per area. There are also many hidden quests, shortcuts, and a buttload of deeds you can complete. There are task boards in every major region, although once you reach level 61 you can no longer turn in deeds. You cannot use horses or ponies as mounts, so you will need to get a goat from Thorin's Hall, which you can only buy if you are kindred with them. Some of the holiday festivals offer goats as steeds in exchange for festival tokens, but they usually require a high number of these tokens. In addition, this area is full of mazes, deep crevices that will kill you, and very dark nooks that you can get trapped in. Too much time spent in Moria can take its toll on you, but the titles you earn in there are way cool, and if you earn enough Moria tokens to purchase them, you can get armor that will last you through to Dunland.

Lothlorien - east of Moria, for levels 60-65, with only 3 dungeons that will earn you rep, but they are located in Moria; even if you have unlocked Moria, these Lothlorien dungeons will only be open to you if you have unlocked the area itself. This area provides rep for the Iron Garrison Guards and Miners, and the Galadhrim. There are only rep drops for the Iron Garrisons, and no task boards. Like Enedwaith, there are repeatable quests, only there is a wider variety and more in number in Lothlorien. The main city of Caras Galadham is only accessible if you reach friend standing with the Galadhrim. This area offers a low number of quests, requiring you to take on the repeatable quests and/or dungeons to reach kindred status.

Mirkwood - east of Lothlorien, for levels 60-65, with the Dol Guldar dungeons. This area provides rep for the Elves of Mirkwood. There are no item drops and no task boards, but like Angmar, this area is enormous. Travelling, however, is much easier, as there are many sites you can travel to without having to be a VIP. This area does offer a few repeatable quests, but if you manage to complete every quest in this area, you should be able to reach kindred status; the downside is that there are so many quests here that it's rather time consuming. The Dol Guldar dungeons are best to do in the epilogue of volume 2 of the epic storyline, as they will provide you with not only deeds, but a large number of skirmish marks that you can trade in for great armor.

The Great River - south of Lothlorien, for levels 70-75, with the Limlight Gorge battle ground. This area provides rep for the Riders of Stangard and the Heroes of Limlight Gorge. This is another location that has several areas that only offer 1 level of quests deeds per area, but when every area is completed, you earn more TPs. There are no item drops, but there are 5 task boards that cut off at level 80. You earn rep with the Riders of Stangard by completing deeds as well, and it is very easy to become kindred in this area. The Heroes of Limlight Gorge take place in an extremely difficult area like eastern Angmar's Eldgang region, but if you can get a fellowship together, it provides a lot of deeds and separate rep for the Heroes. However, while the Heroes do offer repeatable quests, you cannot do them on your own, and the rep you are earning will probably take time. A plus in the area is that when you become kindred with Stangard, you can purchase a guide for this city and add it as a transport area, saving time and cash in travelling.

Eastern Rohan - south of the Great River, for levels 75-85, with the following areas: the Wold, East Wall, Norcrofts, Sutcrofts, Entwash Vale and the Eaves of Fangorn. Each area has different cities and encampments that will earn you TPs if you complete all the quests for that location; each area is also its own faction for rep. The basic quest pack will offer enough quests for you to reach at least friend status with each faction; the expansion pack, which also includes dungeons, includes extra quests that will eventually open up opportunities to become kindred to each faction. There is also the city of Hytbold that you can rebuild by doing repeatable quests in each of the aforementioned areas, but you are limited to 5 per day, and they alternate between 11-13 different quests in each area; whichever area do complete these quests in will provide you with a minimum of 1000 rep points for the faction in that area. There are no rep item drops in Rohan, but there are many task boards that stay open to you until level 85. You also are required to earn the mounted combat steed in this area, which is getting mixed reviews on its quality. If you opt for combat on foot, you will not earn as much experience as you will while mounted on your war steed. Finally, there are also bosses that patrol certain areas that you can earn a bounty on if you cross their path. Not all of these bosses can be slain solo, but the rewards are excellent.

Wildermore - west of the Wold area of Rohan, for level 85, with no major dungeons but the arch-nemesis frost giant Nurzum patrolling the area. This area provides rep for the People of Wildermore and the Survivors of Wildermore. There are no item drops in this area; only task boards are available. The geography of this particular area is rather harsh and difficult to maneuver around mobs without them attacking you. What makes this particular area unique is that every quests follows Nurzum's story line. After every quest is completed, other repeatable and alternating quests open up for the Survivors of Wildermore rep. Some of these require raids and take a long time to complete.

Western Rohan - self explanatory location for levels 85-95. This area went live on 11/18/13, and all the information on this area is available on the website. I will most likely not be able to play this for a while, but I can definitely earn the 4300 TPs to get it!


Getting Started

When first starting the game, you have the choice of the four races already mentioned, and 7 classes. There are 9 classes altogether, but the rune keeper and warden are not included in the free to play package. See the Moria blurb for details. Some of the classes are limited to which race can play them, such as burglars only playable by men and hobbits, and rune keepers playable by elves and dwarves.

Each race has its pros and cons, but I prefer the elves, unless you choose the hunter or warden class. Wardens are an advanced level class, and hunters are basic and not that impressive. However, both have the ability to transport to the major cities or encampments in Middle-Earth, which saves time and coins. If you opt to go with another class, elves provide a bonus: the ability to transport to Rivendell.

Each race is the enmity of a certain mob. For example, the men and women of Middle Earth are enmities of wargs. If you complete the second tier of slaying wargs, men and women will automatically gain a transport ability to Bree-land. The same goes for hobbits and dwarves; when they complete the second tier of their enmity deeds, they automatically gain transport abilities to Michel Delving and Thorin's Hall. However, these three towns are all in the western region of Eriador, and each town has a travel destination that will take you instantly to those other towns. When elves complete the second tier of orc slaying and earn the Rivendell transport, they have better access to the eastern regions of Eriador. If you choose not to play an elf, hunter or warden, focus instead on reputation with the Eglain to get the transport to Ost Guruth. It will still save travel time.

Now if you choose to start a character in Ered Luin or the Shire for the extra TPs, you will accumulate a large amount before reaching the Lone Lands. At that point, you can start planning for other areas of Middle Earth to unlock. What I would suggest doing first is purchasing the riding ability and unlocking the bank. When you first start out, you are given a rental horse that only lasts 24 hours, but riding a horse or goat gives you a +62 or +68 speed and cuts travel time in half. The basic riding ability only costs 90 TPs, and you can either buy a mount or earn one with festival tokens. Then, unlocking the bank is a prudent idea. Without unlocking the bank, your coins are limited to accessing a maximum of 2 gold pieces. For the first 30 levels, it's not that big of a deal, but once you level above 30, you will need to use more coins for better items. Unlocking the bank does not take very many TPs and is definitely worth doing.


Choosing Your Class

Like every MMO, LOTRO has different variations of popular classes, so if you're a complete newbie to the online gaming experience, you should be careful with which class to start with first. If you're planning on having multiple characters, start out with an easier class so you can get used to handling them.

Champion - this all-offense tank is one of the most basic classes. Champions have the ability to dual-wield or use a two-handed weapon. They may be basic, but pack a lot of punch when it comes to tanking in raids. Playable by dwarves, elves, and men.
Similar to: warrior class

Guardian - another tank with strong defensive capabilities. This class is also pretty basic in terms of playing, but guardians can take a lot of damage. They have use of heavy shields and one handed weapons, or two handed weapons. Every race can play this class.
Similar to: knight class

Captain - a moderate experience jack of all trades. The captain can be a tank, DPS, or healer. They also have a soldier-at-arms that assists them in battle with both combat and performance enhancing abilities, and can make another player a "shield brother/sister" to share their defenses with. They can use two handed weapons (halberds are the best), shields and one handed weapons, or dual wield, and have the ability to revive fallen comrades both in and outside of battle. Only playable by men.
Similar to: warlord class

Hunter - another basic class that is perfect for new players. Hunters dual wield and can use bows or crossbows. Unfortunately, the melee combat lacks and they can be easily defeated. They do, however, have the transport ability which can easily spoil you when it comes to quick trips across the map. Playable by every race.
Similar to: ranger class

Minstrel - the healer class. After the "Riders of Rohan" reboot, minstrels became powerhouses. They can heal, battle, or do both at once with a little less effect. Minstrels can deal a ton of damage but do generate a lot of threat, causing them to be attacked more often, particularly in raids. They can use a variety of instruments and battle with shields and a few types of one-handed weapons. Playable by every race.
Similar to: monk and bard classes

Lore Masters - one of the more advanced classes, lore masters are more DPS oriented and have the ability to summon animals and use them in battle. Their defense kind of sucks, which is probably why they have the animals to assist them. However, once they get past level 50, their abilities become much more powerful and they become forces to be reckoned with. They hone the powers of nature and the elements in power play, and in melee use a quarter staff, although you can dual-wield with a sword after level 50 if you unlock the trait slot. They can also provide minor healing powers at the expense of their own health. Playable by men and elves only.
Similar to: druid class

Burglars - another advanced class that focuses on stealth attacks and dealing additional damage in the forms of tricks and gambles. Their reliance on stealth cuts into their defense, and there are many times in questing that a burglar will need assistance from another player, as they can only attack one mob at a time. Their tricks are fun, but they often need lots of healing potions to survive more brutal battles. They are dual wielding fighters, and if you chose the weapon crafting trade, you can make throwing axes and caltrops to use against your enemies to debuff them. Playable by men and hobbits only.
Similar to: rogue class

Rune Keepers - not included in basic game and needs to be purchased separately or with the Moria expansion pack. Rune Keepers only use rune-stones to deal damage in the form of ice, fire, and lightning. They are primarily healers, but like the minstrels, are also powerhouses when it comes to damage. However, when doing raids, you will have to switch traits to deal healing instead of damage. Playable by elves and dwarves only.
Similar to: runepriest class

Wardens - also not included in the basic game. Wardens are the most unique class, as they are tanks that can also provide DPS and some minor healing. They have what are called "gambits," in which they do a certain tactic of attack, defense, or taunt, where doing certain combinations will create stronger or special attacks, greater defenses, or single kill blows. They use shields, javelins, and one handed weapons, but the spear is a better weapon for the one hand. They also have transport abilities. Playable by men, hobbits and elves.
Similar to: knight and warlord class


Choosing Your Craft

Once you become an expert in your field of crafting, you are eligible for guilds, which open up better recipes for weapons, armor, potions, and even legendary items. However, keep in mind that legendary items are available after level 51 and have the ability to gain experience, thereby taking up any weapon crafting skills if you are free to play and don't unlock your crafting guild. In this case, you should take a look at the following trades and see which one best suits which class.

Cooking - basic cooking and baking skills. Usually requires farming abilities, but certain ingredients can be purchased through a supplier or the auction house, or even by basic fishing skills. The items you cook can boost healing and power generation, remove wounds and other infirmities, or give you a boost to one of your skills or stats. Some recipes can also cook up items to assist the pets summoned by lore masters.
Faction you can earn rep with using cooking skills: the Mathom Society
Best classes to pair with: Lore Masters

Jeweler - creating jewelry, pocket items, and rune stones. Must be paired with prospecting abilities. Jewelers can create lovely pieces of bling that will boost your stats and sometimes even promote armor. Jewelers also have the ability to create books of lore that can summon a different variation of an animal by a lore master, or a pocket book that can boost a lore master's stats, or create rune stones for rune keepers to use in battle.
Faction you can earn rep with using jeweler skills: Thorin's Hall
Best classes to pair with: Lore Masters and Rune Keepers

Scholar - creates scrolls to buff you and your allies, healing and power potions, dyes, housing paints, and special crafting journals so that any tradesman can achieve critical success in rare single use recipes that create extremely powerful items. They also have the ability to create potions that boost captain skills, and chants, journals and oils for hunters. Most mobs drop scholar items, but searching for them can be difficult, as they are usually only in areas with ruins in them. If you're in a hurry to level up your scholar skills, then using the auction house saves time but is often costly.
Faction you can earn rep with using scholar skills: the Elves of Rivendell
Best classes to pair with: Captains and Hunters

Weapon Crafting - create your own weapons, even some with special damage. Weapon crafters can also make throwing axes, caltrops and traps to deal ranged damages. Once you get your legendary weapon, weapon crafting becomes obsolete unless you unlock the weapon crafter guild or dual wield.
Faction you can earn rep with using weapon crafting skills: the Wardens of Anuminas
Best classes to pair with: Burglers and Hunters

Metal Smithing - forging heavy armor and shields. Metalsmiths can also make crafting gear for any vocation if you don't come across a universal toolkit.
Faction you can earn rep with using metal smith skills: Council of the North
Best classes to pair with: Wardens, Champions, Guardians and Captains

Woodworking - woodworkers are able to create a wide variety of weapons, instruments, chisels and carvings to assist different classes. They tend to have more to offer in terms of crafting abilities, but some areas are notoriously devoid of wood.
Faction you can earn rep with using woodworking skills: Men of Bree
Best classes to pair with: Minstrels, Hunters, Wardens and Rune Keepers

Tailor - working leather to create light to medium armor, and signals for fellowship maneuvers. Tailors can also make men-at-arms clothing for the Captain's allies, but they can also be purchased by the trainers and are a waste of skills for that class. Some areas don't have as many animals as others to recover the hides from, so it's best to hunt as many animals as possible, particularly aurochs and mammoths as they can give you more than one hide to loot.
Faction you can earn rep with using tailor skills: Rangers of the North
Best classes to pair with: Burglars, Lore-Masters, Rune Keepers, Hunters, Wardens and Minstrels

So this is the introduction to playing free in Middle Earth! And now that this is completed, I think I'll delve into Dunland with my Burglar and kick some goblin booty!

Tuesday, March 25, 2014

The Newly Represented Stock Character: The Hans!

Pic Source: cheezburger

I can safely assume that most people in America have seen the Disney movie Frozen by now, and are very familiar with the characters. We can all agree that the character of Hans is one of the lowest lifeforms they ever animated. What made him unique as a Disney villain was the depth of his deception, and how hard it hit us when we realized just how evil he is. In addition, he has inadvertently become the face of a stock character for the role that he played!

I came to this realization the other night when my sister and I were watching the film Austenland (don’t worry, no spoilers!), and she said this about one of the protagonist’s romantic prospects: “I hope he’s not a Hans!” Now we've seen guys like Hans in films for decades now who drag the female love interest along, only to break her heart or betray her in some way, and vice versa with femme fatales and their male victims; but Hans hit the internet almost as hard as his betrayal of Anna in the film. Everywhere you looked on Disney affiliated fan sites were memes about how Hans is a jerk. When watching a film (romantic, animated or otherwise), Hans can be used as a reference to who the types of characters we suspect are only putting up an honorable front.

For those of you who aren’t too sure what a stock character is, they are characters that are imbued with specific character traits and roles. They first originated in Renaissance Italy with a form of theater called commedia dell'arte (which is a blast to do if you get the chance!). These characters were always portrayed as the same types but in different and very wacky and irreverent situations. For example, there was Patalone, who was the dirty old man who likes to chase after younger ladies, such as Groucho Marx. Another was Dottore, who was generally a slow moving character who spouted useless and often confusing information to make himself sound smart, like Cliff Claven of Cheers.  There was also the innocent, perky ingénue, known by names like Isabella or Clarice, who was hopelessly in love with her boyfriend and generally not too bright, like Juliet. There are many others, but you would have to look into these plays and characters yourself to see how much they influenced writers in their character development.

In today’s television and films, we see modern stock characters arise and show up in what we watch: the socially awkward nerd who can’t make it with the ladies, the hooker with the heart of gold, the badass biker boy who’s really a softy, the mean cheerleader, or the sleazy businessman who can charm everyone around him but is totally obvious to the audience, to name a few. Stock characters are everywhere, and we can usually find them in just about everything we watch and read about. Characters like Hans are few and far between, which is why he is spearheading the new type of stock character that bears his name.

Hans is the typical love interest: he is a prince, handsome, easy conversationalist, and easy on the eyes. When we first meet him, he assumes the role of the stock character of the Disney prince. He and Anna fall madly in love upon first meeting each other and want to marry right away. We've seen this happen in Snow White and the Seven Dwarves, Cinderella, Sleeping Beauty, and The Little Mermaid for starters: true love happens right away for these way too lucky Disney princesses. Anna seems like no exception. And for all our judgments, he seems like quite a catch! When Elsa’s powers are exposed and she runs, Hans doesn't immediately take her as the threat the rest of the kingdom does. When Anna leaves him in charge to follow after Elsa, he assumes the role of caring steward by making sure all of the citizens of Arendale are warm and protected from the harsh weather. Seriously, how could we see this coming?

The introduction of Kristoff to create a love triangle (for my views on this overdone plotline, please see this blog) for Anna does appear as a dilemma at first. Kristoff doesn’t come off as the very warm type, and doesn't treat Anna so well at first. We’re made to root for Hans and Anna despite the fact that Kristoff is pointing out the obvious fact that Elsa also pointed out earlier: true love doesn't happen in one day! As the film progresses, we do soften toward Kristoff, and Hans begins to look more extreme as he takes more drastic actions to ensure Anna’s safety. Hans comes off as more of a leader who is willing to make the difficult decisions rather than a jerk. He even orders his men to keep from harming Elsa as they try to detain her.

When Hans’ men bring her back to the castle and lock her in the dungeon, all he does to confront her is ask her to stop the winter. He doesn't make any threats or try to manipulate her; it almost seems clear that he’s holding her in chains not because he thinks she’s a criminal, but because he’s trying to keep her from harming anyone else. When Elsa tries to explain that she doesn't know how to stop the winter, he appears to believe her! Even when the dying Anna is brought back, he reacts with all the relief we would expect to see from any boyfriend.

Now here’s where we catch a very slight glimpse of his intentions: the Spanish diplomat tells Hans that he would lead the kingdom if Anna isn't found. He appears to be considering that options, but not so much that we would suspect anything. It’s when he refuses to kiss Anna for the saving act of true love that we find out his true intentions. Though the audience would halfway expect it from the earlier mention from the Spanish diplomat, Hans proceeds to monologue about being the youngest of 13 sons and never having a shot at ruling in his lifetime, and had come to seduce Elsa so he could be king!

Hans’ reveal is so drastic, it’s nearly impossible to see it coming. Any Bond villain would be proud to see the lengths of deception he pulled off. However, unlike any Bond villain (let’s face it, those dudes are pretty memorable), he came off as the good boy until that moment. Again, characters like Hans have appeared in films before, like Benny in the 1990 version of Total Recall, or the Butler character in just about any murder mystery. This is a plot twist that does happen. In fact, betrayals like this are quite popular in today’s less creative entertainment environment in order to keep the viewers engrossed. How about the Red Wedding from Games of Thrones? This plot twist is everywhere.

Hans is different because of the way he is written epitomizes the term “wolf in sheep’s clothing.” Not only was that wolf dressed up like a sheep, he may as well have been bleating and acting as stupid as one of them. Thanks to the keen writers of Frozen, we can recognize any turncoat character who fools the audience this thoroughly as “The Hans.” Maybe the older viewers of this film felt it more personally because it came from a Disney movie, and this is a more adult issue to tackle when the target audience is supposed to be children.

As they say in the movie, Hans is “a bit of a fixer upper” now, but he’ll probably never be able to escape this label that he now has. Hans is now the poster child for the charming, traitorous stock character. Do you think we’ll see more villains like him now? Probably. The question is whether or not that character will be able to keep up fooled as well as Hans did!

Saturday, February 8, 2014

Awesome Moments in Geek History, Part Deux

Iiiiiiiiiiiiit's back!

The thing about geek culture is that there are so many moments that are creative, daring, disgusting, wonderful and lovable and it all somehow seems to work when it's done right. So if you haven't read my previous blog, then you'd better do so before continuing. I'll also try to cut back on the Star Trek moments.

So, without further ado, here are more awesome moments in geek history!


Awesome Moment: Paul rides Shai-Hulud
Source: Dune (1984 David Lynch version, any edit)
Awesomeness classification: coolest mode of transportation without propellers or wings

The book is weird. The movie is screwed up (Patrick Stewart adds the coolness element). There are also two other edits out there that both add to and screw with your head more than the theatrical cut. However, one scene rules supreme in both book and various cuts movie: Paul Atreides rides the sandworm.


Even with the 80s special effects and music, this scene is cool in terms of bringing the character of Paul to a new level of development. By conquering the incredibly dangerous (albeit mightily cool) task of riding Shai-Hulud, he is establishing himself as one of the Fremen, the natives of Arrakis, as well as a tactical leader. If only we had tasks like this to establish decent leadership!

Also, the Syfy channel version of the movie, which was arguably easier to follow, wasn't even able to get that first sandworm ride down as good as this one. And they used CGI!


Awesome Moment: One of the best twists in PC Game history
Source: Star Wars: Knights of the Old Republic
Awesomeness classification: George Lucas proving that his plot twists are his strength

When you first start out in this game, you're an amnesiac Jedi who is trying to find and destroy the Star Forge and find out what happened to Darth Revan, a Sith Lord who has been missing for years. Your ragtag crew includes Bastila, a Jedi who is unusually passionate about this mission. Through a series of missions, you get to choose to go Light Side or Dark Side. Either way, it always comes to this: Bastila confronts you and says, "What greater weapon is there than to turn an enemy to your cause?"


Regardless of your character's gender or alignment, when Revan's mask comes off, the face is revealed as your character. You are the very person you have been seeking. This particular plot twist brought the term "game changer" to life, hearkening back to the old "I am your father" twist back from Empire Strikes Back.


Awesomeness Moment: Loki becomes Captain America
Source: Thor 2: The Dark World
Awesomeness classification: Loki at his very best!

A lot of my blogs will just rave about Tom Hiddleston. I love that man. This scene was almost a toss up with the (SPOILER ALERT!) scene where Thor is fighting his way through portals and Mjolner can't figure out where to go next.


What makes this scene so amazing is that, according to this article by CinemaBlend, Hiddleston donned the Cap's uniform and did the scene as Loki would spoof Captain America. Then Chris Evans studied the shot and did Captain America as Loki as Captain America. A bit of a headache to explain, but the end result is a fantastic movie moment that tickled fans worldwide. Looks like great teamwork really can transcend between squeaky clean heroes and diabolical villains!


Awesomeness Moment: Robin kills Brian
Source: V: The Final Battle, Part 3
Awesomeness classification: Revenge is a dish best served by a woman's cold fury

The original V Miniseries and TV show were classics that did not need to be rebooted (shame on you, ABC!). While the two miniseries were full of awesome moments, there is one to bring to attention, focusing on one of the most annoying characters in sci-fi: Robin Maxwell. Robin is a teenager who tends to cause nothing but trouble which in turn leads to all sorts of horrible aftermaths, not the least of which is the death of her mother. In the process of her multiple crises, she slept with one of the Visitors, Brian, not knowing he was ordered to for a specific purpose: interspecies breeding. After she learns she's pregnant, we learn that she can't have the abortion she's demanding due to the alien DNA linking to her internal organs, and that Brian and his superior officer lover, Diana, watch the video of his and Robin's encounter to both study and poke fun at. In the clip below, the scene I am referencing for the awesomeness factor can be found below, at the 20.30 mark, as only the full episode can be found.


Robin winds up giving birth to twins: the full alien twin dies from exposure to Earth's atmosphere and the half human hybrid twin, Elizabeth, experiences abnormal growth, shooting her from a newborn to 5 years old in a matter of days. In the meantime, the resistance captures Brian, as he was in the wrong place at the wrong time, to test a serum derived from the dead baby's DNA that Julie developed as a biological weapon against the Visitors. Robin exacts her revenge on Brian in one of the most delicious and evil ways possible: by telling him she'll let him out of his cell to hug the daughter he didn't know he had.

As he slowly succumbs to the deadly affects of the serum that she throws at him, Robin sinks to the ground outside of his glass cage, watching in satisfied shock at what she's done. And not once, during the rest of the miniseries or the TV show that followed, does she express regret or guilt at what she did. In her mind, she did the right thing. Whether or not it was is still open for debate. She never reached this level of awesomeness before or again.


Awesomeness Moment: Aidan's allergic to garlic!
Source: Being Human, Season 1, Episode 7: "I See Your True Colors, and That's Why I Hate You," US version
Awesomeness moment: vampires need to pay attention to what they fake eat!

The US version of Being Human is one of the very few TV series from Britain that made it across the pond as a better show. In this particular episode, the vampire, Aidan (who, in actuality was named after Aidan Turner, who played the vampire in the BBC version), drops by his werewolf best buddy/roommate Josh's family's house for moral support. To hide the fact that he's a vampire, Aidan partakes of dinner.


Without thinking of the consequences, Aidan starts to sputter and gag in reaction to his dinner. It turns out Josh's mom cooks with garlic, and Aidan is now going nuts. Garlic doesn't kill vampires in this universe, but acts as a catalyst to get them buzzed into a blood fever. The dialogue and the interaction between Aidan and Josh is fun, and brings a better twist to vampire lore than Stephanie Meyer could ever wish to sneeze out.


Awesomeness Moment: Meet Marion
Source: Raiders of the Lost Ark
Awesomeness moment: introducing a new type of female lead

This classic knocks you on your butt in the first 10 minutes with the incredible awesomeness that is Indiana Jones. Just when you think you've met the best character ever, we get zipped over to Nepal, and this is who we meet:


We meet Marion Ravenwood, a young lady who owns her own bar and can outdrink chubby dudes who look like they have a huge alcohol tolerance. At this point in history, stronger women characters were few and far between, and none of them gave an introduction like Marion. Some movies featured women kicking butt or sweeping the attention of every man in a room with her good looks, but knocking back shots with the guys was something completely different. To top it off, when Indy drops back into her life, she gives one of the best introductory lines ever: "Indiana Jones. Always knew someday you'd come walking back through my door." Karen Allen kills it. And she keeps it up, even after 30 years in the horrible 4th movie.


Awesomeness Moment: The best "NO!" you'll ever hear
Source: Rise of the Planet of the Apes
Awesomeness moment: reboots done right!

While I hate the excessive reboots that are invading our movie theaters these days (seriously, what's next? An Escape From L.A. reboot?), RotPotA was a good idea. Andy Serkis does a fabulous job, as always, bringing animated characters to life onscreen. This movie is chalked up with many amazing scenes, but the best one comes from the scene that both reboots and pays homage to the original: "take your stinking paws off me, you damn dirty ape!"


This scene could have been way cornier. The lines weren't over done, and Caesar's "NO!" was the perfect length. Had this been any other director, this particular scene probably would've been ruined with a very long and drawn out "NOOOOOOOOOOO!" instead, but that's not what happened. It's short, it's direct, and it changes the entire feel of the rest of the movie. Also, seeing Draco Malfoy get his butt roasted by humanistic apes is also regarded as being very satisfying to watch.


Awesomeness Moment: Contractions on the battlefield
Source: Farscape: The Peacekeeper Wars (2004)
Awesomeness moment: momma ain't going down without a fight

Yep, another birthing scene. Farscape can be summed up as being one of the more surreal and weird TV shows of the sci-fi genre, but those little factors didn't make it any less fun. So what do you do when you're pinned down with enemies all around, you're outgunned and outmanned, and your best fighter, who is pregnant, suddenly experiences water breakage and goes into labor? Well, don't tell Aeryn Sun what, she has her own plans!


Instead of getting herself out of harm's way, like any normal woman would in a situation like this, she grabs her big gun and starts firing away. Even when the doctor and her comrades tell her to get out of the way, she keeps firing until she possibly has to let someone examine her. And after she gives birth, she and John fight their way back to Moya and survive. Don't tell Aeryn that women who have just given birth are supposed to take it easy. She won't rest until everyone is safe, including her kid.


Awesomeness Moment: Best exit EVER
Source: Scott Pilgrim vs. The World (film)
Awesomeness moment: the quickest awesome moment

For those of you who aren't familiar with Scott Pilgrim, he dates a high schooler, Knives Chau, when he falls for Rowena Flowers and has to battle her 7 evil exes to win her over. This movie is chalked FULL of amazing moments from pre-opening credits to end, but the award goes to this particular scene:


No matter how incredible or surreal his battles are, none of them compare to Scott's quick exit when Knives suddenly drops by. If only all movies could be this clever!


Awesomeness Moment: The barrel scene!
Source: The Hobbit: The Desolation of Smaug
Awesomeness classification: bringing an aspect of a book to a level of epicness that even the biggest sticklers can enjoy

The most recent installment of The Hobbit featured a lot of things that many Tolkien fans did not appreciate. The barrel scene was not one of them. In the book, they just escape in the barrels and that's that. In this film, the dwarves are being hounded by orcs and battled by elves. The action is intense, the teamwork between the dwarves shows a connection between all that is difficult to make in any film, and let us not forget Bombur as he Donkey Kongs more critical hits in 30 seconds than you can make in a full game of Mortal Combat.


This particular clip only features 2/3rds of the actual scene, but if you pause it at 1.42, you can clearly see Kili showing genuine delight at the fun he's having!


Awesomeness Moment: Changing history for a best friend
Source: Frequency
Awesomeness classification: the best usage of production placement

This movie isn't considered a geek classic, but it definitely holds its own. Long story short, police officer John finds out he can communicate with his late dad through a portal in time via an old timey radio connection. During of these conversations, John's younger self comes into the room with his dad and best friend, Gordo. John is still best buds with Gordo in the present, and he is struggling financially and ruing the day he didn't invest in Yahoo stock. The clip itself is unavailable, but here is a trailer for the film:


Back to the scene: younger version of John and Gordo come into the room while John's dad is on the radio. John asks to speak with younger Gordo, then tells him he's Santa Claus and that's he's going to give him and early Christmas present, and it's one word: "Yahoo." The end result is Gordo winding up extremely rich at the end of the movie. If ever product placement was used for good, it was here.


Awesomeness Moment: The perfect song for the fateful moment
Source: Warm Bodies
Awesomeness classification: an unlikely song used at the most appropriate moment

Another young adult book-turned-film-featuring-annoying-love-triangle, Warm Bodies depicts zombies learning to love and beginning to turn back to their human states. The main character, R, comes across Julie as she, her boyfriend Perry, and their squad repel the hungry zombies. This is what happens when R sees Julie for the first time:


This clip is a bit long, but you can zip to at at 1.28. R watches as Julie slides out and shoots a zombie through the head as John Waite's hit "Ain't Missing You" plays. It's not the first song that comes to mind when that fateful first encounter occurs, but Warm Bodies isn't your typical romance. The song works the scene brilliantly and you'll never be able to hear that song again without thinking of this first encounter.


Awesomeness Moment: Do your homework on your clients before insulting them
Source: Game of Thrones, Season 3, Episode 4: "And Now His Watch is Ended"
Awesomeness classification: how to take the first step in invasion....and leave a message no one will forget!

Games of Thrones may have a lot of gore and gratuitous nudity, but it is one of the few shows out there that does produce strong female characters. People who are not very familiar with the show know who Daenerys "Khaleesi" Targaryen is because she's the one with the dragons. In her rise to power, she uses a translator to buy an army in exchange for one of her precious dragons.


Daenerys is shrewd in her purchase, as she already speaks the language of the seller, who has been insulting her. By then turning her army on slave holders, as her house was against slavery, she shows how brutal she can be, and how serious she is with her political moves. In this game, you win or you die. We may not know if she will win, but she will definitely make it to the end when she plays her cards like this!


Awesomeness Moment: The "gun kata"
Source: Equilibrium
Awesomeness classification: boldly using guns as they've never been used before

Sean Bean bites the dust 15 minutes in. I just had to put that in there :) Anywho, Christian Bale has been a favorite of mine since I was a kid, and before he did Batman Begins, he introduced the "gun kata" in this futuristic film about global emotion suppression. Guns are common in films, both in sci-fi and realism, but generally the purpose of using them in aiming, firing, and praying that you hit the guy who's trying to kill you. Equilibrium turns using a gun into pure art.


With the gun kata, the shooter doesn't just aim and fire. The shooter lets instinct and training take over and executes every movement with various forms of martial arts. The shooter keeps moving, shooting and fighting until all of the enemies are dead. Not only is it effective and deadly, but also incredibly stylish. Whether or not the gun kata is possible in our future, Bale sells it so well that you want to learn it too.


Awesomeness Moment: Flukeman
Source: The X-Files, Season 2, Episode 2: The Host
Awesomeness classification: creating a monster that never ceases to give you the chills

The X-Files was pretty much a "monster-of-the-week" show, and it gave us lots of chilling, weird, and grotesque monsters, and sometimes even normal people with those qualities. The one that stood out the most is the "flukeman" from the episode "The Host." He inhabits the sewers and infects hosts with his spawn, similar to the Xenomorphs in the Alien films.


This is another one where clips of the monster aren't available, but the preview for the particular episode is. The flukeman is disgusting and terrifying, leaving you feeling thoroughly filthy afterwards because you know you want to throw up but are scared to go near the bathroom. Even with this episode turning 20 soon, it still leaves those eerie feelings, no matter how old you are when you see it.


Awesomeness Moment: Sam turns the tables on Kevin
Source: Quantum Leap, Season 4, Episode 6: "Raped"
Awesomeness classification: a defeat becomes a victory that makes you cheer

Quantum Leap was a TV show that had no problem tackling controversial subjects, as many sci-fi shows are known for doing. In this particular episode, one of the few where Sam leaps into a woman's body, he finds his host, Katie, having just been a victim of rape. Through some extreme alterations to the quantum leap computer, Al is able to bring the girl in holographic form to Sam as he gives her testimony in a trial against Kevin, the alleged rapist, who claims it was consensual and that she's trying to destroy his reputation. Sadly, he wins the case. Sam isn't ready to leap yet because he feels there's something else he can do. This clip briefly shows how in depth they went in the subject:


The tail end of the video shows a brief clip of the scene where Sam gets his revenge. He is still in Katie's body, but if there's anything we've learned about Sam over the last 4 seasons, it's that no matter whose body he is in, he still possesses his own strength and skills. He, in Katie's body, is sitting by himself when Kevin returns to screw her over again for trying to make sure he got what was coming to him. Since Sam is in her body, and he has combat experience, he beats the living crap out of Kevin just as Katie's parents come out to witness that Kevin was out to repeat what he did before. And then he leaps. It's a huge relief to see him take out Kevin after the intensity of this episode, and it pegs Sam as one of the best kind of men out there to endure what he did for Katie's sake.


Awesomeness Moment: Sisko deletes his log
Source: Star Trek: Deep Space Nine, Season 6, Episode 19: "In the Pale Moonlight"
Awesomeness classification: Seeing what a good man will do to tip the scales in war

Every Star Trek captain was unique in their greatness. Benjamin Sisko was handed a lot of crap to handle in his series, and we all knew him as an upstanding human being. However, every man has his breaking point. His comes in this episode, as the Federation takes devastating losses in the Dominion War and even loses a planet to enemy occupation. He secretly strikes up an alliance with Garak, a Cardassian who is, quite literally, a tinker-tailor-doctor-spy. The guy even has his own dress shop. Anyways, the choatic neutral Garak is one of the most slippery, conniving, clever, and well-written anti-heroes ever created in TV history. Sisko and Garak team up to bring an enemy who has chosen to remain neutral in this war, the Romulans, to the Federation's side by convincing them that the Dominion has plans to invade them after the Federation is defeated. In the process, they lie, cheat, and murder their way into succeeding with their crazy plan. Sisko, needing to tell someone about this after it's over with, tells it to the computer as a log entry. Here is the ending of his log:


In the remarkable performance by actor Avery Brooks, Sisko confesses that everything he did is something that he will not feel any guilt about. "I can live with it," he says several times, almost to convince himself of this revelation. And then, when he's finished with his log, he deletes everything. Garak is not the kind of man to exploit the things he does in secret, so only Sisko is the other person who could have shed the light on what really happened. By deleting his log, he is erasing what happened from history. No one is ever going to know how the Romulans were coerced into fighting a war that didn't involve them. Sisko was willing to get his hands dirty when he reached his breaking point, showing just how far he will go to ensure the survival of his fleet.


Awesomeness Moment: Joss Whedon rises to royalty in geek culture
Source: Dr. Horrible's Sing-a-Long Blog (2007)
Awesomeness classification: creating a brilliant piece of geekiness and putting it out there all by himself

Joss Whedon reigns supreme in the geek universe, and when the Writers' Guild of America went on strike in Hollywood in 2007, he set off on his own little project called Dr. Horrible's Sing-a-Long Blog. Starring Neil Patrick Harris, Felicia Day, Nathan Fillion and a pre-Big Bang Theory Simon Helberg, Whedon launched a web sensation that took the internet by storm.


This less than an hour long film focuses on Dr. Horrible, a villain, as he tries to complete a crime so diabolical that it will get him accepted into the Evil League of Evil. Filled with catchy songs, memorable quotes, and one of the strongest casts ever assembled, Whedon officially became the king of geeks. Since then, community theaters have done their own productions, movie theaters have done shadow casts, and there have been rumors abounding that it would come to the big screen or even Broadway. Without taking the initiative that he did, Whedon would not have risen to the respect he earned that would eventually land him as the director of The Avengers. Whedon changed the face of geek culture with this one film and finally got the respect he deserved as a film maker and writer.


Awesomeness Moment: The 10th Doctor Regenerates
Source: Dr. Who, "The End of Time Part 2"
Awesomeness classification: taking an absolutely heartbreaking moment and transforming it to something exciting

I could probably do an entire blog about the awesome moments that came from Dr. Who, but I would have to watch every episode and I don't have the time for that yet (someday!!!!!). We all knew in this episode we would be losing David Tennant, but we hadn't realized it would be so sad. Having been fatally infected with deadly radiation, the Doctor says goodbye to all of his former companions and friends, not expecting to come out of this alive. At first he is resigned to his fate, and then, at the last second he utters this line that is still resounding throughout time and space: "I don't want to go."


We're all in tears as his regeneration begins because we feel in twice as hard in our own hearts because the Doctor has his two that can each handle its own pain and we only have the one to take double the pain. But in the midst of our tears, we get Matt Smith, who gleefully attacks his new form with excitement at the prospect that he is still alive. We always feel sad and excited when the Doctor takes on a new face, but for the record, I think it's time we get a ginger after Peter Capaldi!


That does it for this edition! I'm going to do a little more research for my next one because while I am familiar with a lot of fandoms, there are a few I haven't seen as much of and I want to incorporate them as much as I can.

See you next time!